Play-To-Earn

Play-To-Earn mechanics are still in the planning stage, but we will discuss what is in the works at the moment.In the game you will collect in-game coins like those in Super Mario. These coins will translate to a small fixed amount of BITD per coin collected. At the end of each level these coins are tallied and summed as a total.At the end of a certain level, you may choose to:

  1. 1.Claim your earnings by ending your game.

  2. 2.Risk your bag and attempt the next level.

The risk only grows because if you die on the next level, you will lose your collected coins. The bags of the players who die will be added to the jackpot for the hardcore players who manage to finish the game!Each time a player reaches the end of the game and defeats the last boss they will win a big jackpot of coins other players collected before them.The $BITD that can be won in the jackpot depends on the amount of $BITD held in the connected wallet. Nevertheless, to prevent big whales of the project from earning too many additional tokens, there will be an upper limit of tokens that can maximally be earned when finishing the game. To ensure that a player who finishes the game just shortly after another player will not be left behind without $BITD, there will be a second jackpot set up beforehand.The tokens needed to set up the first few jackpots will be taken from the marketing wallet.Platforms: We are currently planning to publish the game on the following platforms in the order shown below: WebGL iOS & Android Nintendo Switch Goal: Get on Tesla Arcade, Tesla phones.There are deliberations happening right now to decide if the game will also be programmed for other platforms like PlayStation or XBox.

Last updated